VR Technology is creating its own identity in the market? and is it reaching the customers fast?
A complete VR experience is one where all the senses of the human body are simulated artificially. However, we are a little far from achieving that. Most VR experiences try to play with your most dominant senses vision and audio to create an immersive experience. To create this experience, a technique called stereoscopy is used.
What is Stereoscopy, this might be a question of yours?
Stereoscopy is the immersive illusion of depth through binocular vision. Stereo images give a different image to each eye. Try this simple experiment, put your thumb in front of your eye, and close only your left eye and look at your thumb and then close only your right eye and look at the thumb. This will seem like there is been a shift, but in reality, your thumb has not moved at all. On the other hand, mono images show the same image to both eyes. This perspective of each eye is what Stereoscopy tries to bring in. In the case of humans, our brain, in a very crude sense, stitches these images into one. Likewise, the software can be used to stitch images for a VR experience.
The latest trends in Virtual reality picking up the standards on the upcoming as well as the existing markets. While in this busy schedule do the VR, technology is Stating its standards in the Users is the Main question to the inventors.
Yes, it is said by the recent reports revealed
Virtual Reality has the Maximum share value in 2016. VR is about to become the mainstream by the end of 2020. Virtual reality involves the creation of a virtual world that interacts with consumers. This virtual world is designed in a way that it appears more realistic to the users, while they can’t differentiate between the real and the virtual. VR is expected to bring about a lot of change across industries like education, health, real estate and gaming. The virtual reality market for software components is expected to grow at the highest rate during the forecasting period.
The VR technology has gained its own identity over the past year owing to the development and launch of innovative Virtual Reality headsets targeted primarily for the gaming community. The global market is expected to grow exponentially over the forecast period.
The technology is under constant R&D to develop low-cost wearable solutions for the mass market. Virtual reality has an enormous potential to be incorporated into a wide range of applications including healthcare, education, and industrial prototyping.
The adoption of the VR technology by kids, teenagers, and teenagers is expected to accelerate the market growth. The medical application segment would be the fastest growing in terms of CAGR from 2017 to 2025.
The growing demand for smartphone products penetrates the global consumer electronics sector, which is expected to lead to a high HMD VR device growth over the forecast period.
There are more users who adapted to this VR technology but also there are not aware of this technology. Eventually, companies are reporting that we are trying to reach most of the customers.